Sir Percival
(Perci)
A heavily weather-beaten
man, Percival has had to endure much in
his quest for the Holy Grail. He is an incredibly sturdy Knight
of the Round Table, and as such, can withstand a great deal more.
Nothing short of achieving the Grail itself will stop him. It
is unlikely that even you could stop him, with your mighty army.
A Knight such as this is a rare sight indeed.
Holds:
Crusade
standard issue Camelot platemail
standard sword of Camelot
| Bring: | 2-3 hitters |
| Weapons: | Any |
| Tunnel: | None |
| Status: | Non-aggressive |
| Mob Align: | Devout |
| IP check: | One or he teleports and no crusade |
| Spell: | Quantum Spike |
| Spells for tank: | basics |
| Spells for others: | basics |
| Elemental shields: | fire |
Directions:
Sir Percival is a teleporting mob and he also wanders like nothing else. Uplift
him to see if you might be able to summon. He spawns in Knights of the Round,
but it's a fair bit of effort to get to the round table, so a good idea is to
check in the Blood Sea (and make sure to have aqua breath ), the Tower of Enlightenment
and Shadowport because they're all in the same geo (and he can't teleport across
geos, you see?).
Notes:
Attack him straight away before he teleports. Just get sanc and fireshield,
the fight's not too hard, but if you've got a shadowform pot and want to save
on your repair bill, then by all means. He has a little fight prog that does
eq damage to a random person in the room. He seems to spend more time in the
Blood Sea than anywhere else (I've heard a hypothesis that it's because there
are more rooms in it than in the other three areas), but if you can catch him
while he's in one of the others (my favourite is Tower of Enlightenment, because
Shadowport scares me) then the fight is a bit easier because there's a lot of
fish that join in when you're in the Blood Sea.