Captain Lodd
His neatly trimmed white beard and pot belly make him look quite jovial,
but there is also an air of authority about him that is not to be denied.
One would be well advised not to cross this man.
Holds:
a sword
with the king's crest
Pops:
a jade cameo
Bring: | 2+
hitters, 2 clerics |
Weapons: | Non-magic |
Tunnel: | |
Status: | Non-aggressive |
Mob Align: | Devout |
IP check: | None |
Spell: | Quantum Spike |
Spells for tank: | basics |
Spells for others: | basics |
Elemental shields: | unknown |
Directions:
Lodd is in Ocean Keep ( 8e, 3ne, 3e, ne, e, ne, 2e,
5n, ne, e, ne, e, se, e, ne, 3n, ne ). From the entrance, he is 2d,
4w, 2n, 1w, 1n,1w, up, 1e, all s, open s, s, w.
Notes:
It's best to poison Lodd and wait
a good 15 mins for him to soften up. He has a prog that damages everyone in
the room, so keep an eye on the cleric(s). He also has a deathprog that either
pops the cameo or destroys it - and if it's the latter, deals about 400 dmg
to a random person. Logic suggests that it's a good idea to keep your group's
HP up near the end of the fight. All spelldowns and spells and such work fine on Lodd, go for it.