Anhur
This lion-headed man is truly awesome. His shaggy mane whips
about
his head as he engages you in battle easily. There is nothing he
would desire more than to see your head decorate his trophy rack.
Holds:
sleeves
of Power
leggings of War
sceptre of Bedevilment
plate of Magic
the Throne Room Key
| Bring: | 1
tank, 1 hitter, 1 cleric |
| Weapons: | Magic |
| Tunnel: | None |
| Status: | Aggressive |
| Mob Align: | Evil |
| IP check: | None |
| Spell: | Paradox Flux |
| Spells for tank: | basics, valiance, fly |
Spells
for others: |
basics, fly |
| Elemental shields: | none |
Directions:
From the entrance to Blasted Lands ( 8e, 2se, s, 4se,
2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, scan for entrance ), astral
to Ammit, flee, move 1 east and summon the rest
of your group. Many people like to keep a portal char at this point. From
there, Anhur is 2n.
Notes:
Firstly, disarm him. Anhur poisons, blind and also stuns quite well.
He also uses the occasional breath attack (lightning/fire/frost), but overall they only do a couple hundred damage. Tank needs to have res poison (if so, you probably don't need the cleric) or something to cure poison on them, because they'll be bitten almost every round. Any sort of hitter works-- mage paradox, thief circle, etc. Ranger wasp talon also hits him VERY well if you wish to weaken him up a bit. To leave, go two south back to the portal room, and portal there from all south of Darkhaven.